27 research outputs found

    Competence-based adaptation of learning environments in 3D Space

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    This paper presents a concept how a learning environment can be established in 3D space and how it can be adapted to the competence state of a learner. In contrast to existing Learning Management Systems learning paths are spatially represented in 3D space. In this approach the learner can immerse into a virtual learning landscape consisting of learning objects and is guided by highlighting a path through the landscape. Path creation is based on skills which are assigned to learning objects and which make up the learner model. Principles of the self-regulated learning approach is realised by visualising the learner model in 3D space and by giving the learner freedom for the own learning process. An implementation of this approach is realised in the Second Life virtual world which is connected with a Web service managing the adaptation strategy

    Potential gain as a centrality measure

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    Navigability is a distinctive features of graphs associated with artificial or natural systems whose primary goal is the transportation of information or goods. We say that a graph G is navigable when an agent is able to efficiently reach any target node in G by means of local routing decisions. In a social network navigability translates to the ability of reaching an individual through personal contacts. Graph navigability is well-studied, but a fundamental question is still open: why are some individuals more likely than others to be reached via short, friend-of-a-friend, communication chains? In this article we answer the question above by proposing a novel centrality metric called the {\em potential gain,} which, in an informal sense, quantifies the easiness at which a target node can be reached. We define two variants of the potential gain, called the geometric and the exponential potential gain, and present fast algorithms to compute them. The geometric and the potential gain are the first instances of a novel class of composite centrality metrics, i.e., centrality metrics which combine the popularity of a node in G with its similarity to all other nodes. As shown in previous studies, popularity and similarity are two main criteria which regulate the way humans seek for information in large networks such as Wikipedia. We give a formal proof that the potential gain of a node is always equivalent to the product of its degree centrality (which captures popularity) and its Katz centrality (which captures similarity)

    Design and Operationalization of Connectivist Activities: an Approach through Business Process Management

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    International audienceThe work presented in this paper focuses on massive open online course (MOOC) environments, and more specifically on the activity of designing and implementing pedagogical scenarios for a connectivist MOOC (cMOOC). This paper presents a research work, which aims to propose a model and tool to support the design of connectivist MOOC scenarios. The major contribution of this work is a visual authoring tool that is intended for the design and deployment of cMOOC-oriented scenarios. The tool is based on the BPMN notation that we have extended to suit our objectives. The tool was evaluated primarily from the point of view of utility and usability. The findings confirm that the tool can be used to design connectivist pedagogical scenarios and can provide all the necessary elements to operationalize such courses

    Navigability of Hierarchical-Tag-Based Folksonomies

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    Self-learning System Using Lecture Information and Biological Data

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    Towards a standardized e-assessment system: motivations, challenges and first findings

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    “Global Learning” with shared learning contents,resources, activities and goals is one of the contributions ofGlobalization. With the capability to use new Informationand Communication Technologies (ICT) it is a bit easier tohave a technology based learning systems that enable learnersto share the learning resources and possibilities. As aresult many Learning Management Systems (LMS) weredeveloped with divers of platforms and approaches. Consequently,sharing learning resources and components hasbecome a major challenge. E-assessment as a primary activityof any LMS is facing the same challenges and problems.In order to stand on this challenge people in the field oftechnology enhanced learning have recommended that LMSshould conform to specific standards. This paper discusesthis challenge, the consequences and limitations of standardsin the modern learning settings. Moreover, it shows aservice oriented framework for assessment which aims tomake the e-assessment systems flexible and also to initiatethe term of “Global Learning Assessment” with the possibilityof sharing the e-assessment system components
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